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Color
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Color Mixer

A Color Mixer blends two colors and returns the intermediate colors between them — interpolating in sRGB or perceptually-uniform OKLCH and giving copy-ready HEX for each step — entirely in your browser with no uploads.

  • #2563eb
  • #0082da
  • #0098b4
  • #00a281
  • #16a34a

About Color Mixer

Pick a start and end color, choose how many steps you want, and the mixer interpolates a smooth sequence between them. Blend in sRGB for the classic linear mix, or in OKLCH for a perceptually-even transition that avoids the muddy grey midpoint sRGB often produces. Every intermediate swatch comes with its HEX value and a copy button, plus a live gradient preview of the full blend.

What Color Mixer does

  • Blend any two colors (HEX, RGB, HSL, or OKLCH input)
  • Choose 2–10 intermediate steps
  • Interpolate in sRGB or perceptually-uniform OKLCH
  • Per-step HEX output with copy buttons
  • Live gradient preview of the full blend
  • Runs 100% in your browser — nothing uploaded

When to reach for Color Mixer

  • Building a smooth multi-stop gradient for a hero background
  • Finding the midpoint color between a brand's two accent colors
  • Generating in-between states for a color animation or transition
  • Creating a balanced two-color data-visualization scale

How to use Color Mixer

  1. 01

    Set two colors

    Pick or paste a start and end color.

  2. 02

    Choose steps and space

    Set how many steps you want and whether to blend in sRGB or OKLCH.

  3. 03

    Copy the swatches

    Each intermediate color shows its HEX with a copy button.

When to use Color Mixer vs alternatives

AlternativeUse Color Mixer when…Use the alternative when…
Hand-tuning hex valuesyou want mathematically even steps in one click.you need to art-direct each stop individually.
CSS linear-gradientyou need discrete named color stops to reuse as tokens.the browser will render the continuous gradient for you.

Frequently asked questions

Should I mix in sRGB or OKLCH?
OKLCH usually looks better: it interpolates through a perceptually-uniform space, so the midpoints stay vivid instead of dipping into grey. sRGB is the classic 'average the channels' mix — useful when you specifically want to match another tool's output.
Why does the sRGB midpoint look muddy?
Averaging the RGB channels of two saturated, opposite hues passes through a desaturated grey. OKLCH avoids this by interpolating lightness, chroma, and hue separately along the shortest hue path.
Is anything uploaded?
No. The interpolation is plain math running in your browser; open DevTools → Network and you'll see zero requests.

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